AI Insights · Timothy · October 2022
Top 5 Ultracasual Games in Austria Q3 2022
Discover the performance trends of the top 5 ultracasual games on a unified platform in Austria during Q3 2022, including their weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 ultracasual games in Austria showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each of these games fared.
Slime it: Slime Game Simulator experienced fluctuating weekly downloads, peaking at 645 in early August before declining to 125 by the end of September. Revenue saw a steady decline from $240 in late June to $92 in late September. The active user base also saw a peak in early August at 813, with a gradual decline to 438 by the end of the quarter.
Fill The Fridge! from Rollic Games maintained a solid presence with weekly downloads, starting at over 6K in late June and gradually decreasing to 1.5K by the end of September. Revenue showed a slight increase, starting at $105 in late June and peaking at $116 in mid-September. Active users saw a consistent decline from over 20K in late June to approximately 11K by the end of the quarter.
Diamond Painting ASMR Coloring saw consistent weekly revenue growth, starting from $12 in late June and steadily increasing to $65 by the end of September. Weekly downloads fluctuated, starting at 170 in late June and dropping to 70 by the end of the quarter. Active users followed a similar trend, peaking at 709 in early August and declining to 266 by the end of September.
World of Slime Simulator Games had minimal weekly downloads, peaking at 24 in late August and dropping to 20 by the end of September. Revenue remained relatively stable, ranging from $9 to $30 throughout the quarter. Active users saw a slight increase in late August at 50, but dropped to 18 by the end of September.
Silicone Color Match by Lion Studios had a more variable performance. Weekly downloads peaked at 409 in early July and declined to 11 by the end of September. Revenue saw a steady increase, starting at $12 in mid-July and reaching $33 in early September. Active users started strong at 485 in late June, peaking at 881 in early August, and then declining to 516 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.